King’s Knight
Monday March24, 2008 6:10 am in NES
In the kingdom of Izander, the fair Princess Claire has been kidnapped by a foul and insidious dragon, and it is the mission of four brave fighters to save her. Through five thrilling, fast-action stages, our gallant heroes-a knight, a wizard, a monster and a thief-will take on an army of incredible enemies. You must help them reach their goal, as you are now part of the team that will fight to free the princess from her imprisonment. Keep your wits about you, plan your strategy and set off on an exciting adventure.
Players: 1
Cost: 500
Controllers: Wii Remote, Classic
, & GameCube














How about a screenshot!
Having had this.. thing…. for the original NES, when it was originally released years upon years ago, and subsequently spending many of those years trying desperately to deny it’s very existence, I can say without a hint of pretense that King’s Knight may very well be one of the top worst games ever made.
A downright frustrating and immensely irritating game, as well as a testament to bad game design and even worse gameplay planning, one thing is immediately apparent about King’s Knight… This was the epitome of Square’s bottom denominator grabage before having the amazing fortune to stumble upon the perfect combination of a little game for NES called Final Fantasy that would eventually become it’s saving grace.
But if a great all-time classic like Final Fantasy was the savior of Square and it’s last attempt to keep themselves out of bankrupcy, then what, it must be asked, was the cause for their point to get so far down that a game like FInal Fantasy must have been created to save their butts?
Look no further than King’s Knight. It could be any amount of incredibly awful things that made this game a broken, unplayable poor excuse for an NES game that brought Square to it’s last breath before Final Fantasy saved it….
…..Whether it be King’s Knight’s atrociously cheap deaths, total lack of gameplay, throughly frustrating AND confusing motivations, the fact that gameplay was nearly broken and lasts only 5 seconds of overall embarrassing poorness (if one was lucky) or the incredibly uninspired and terribly repetitive, wretched music, the game was devoid of anything good and was in fact, so stunningly bad that it makes games like The Adventures Of 3D WorldRunner sound almost decent or actually.. playable by comparison.
I am honestly amazed that Square would even decide to dig out this lump of coal for the VIrtual Console rather than keep it buried as part of their embarrassing and humilating past of terrible, TERRIBLE pre-Final Fantasy history that, by all rights, they should be trying to forget, or, at the very least, letting their current fans forget.
Honestly, the presence of this embarrassing game on the VC is worse for everyone, whether they decide to absolutely waste Wii points on it or not. This is because if Square wants to drag this embarrassing “game” back out and remind themselves of how it was back when they were a terrible game developer just for their own demended amusement, that would be fine…
….but why should the Wii VC consumers be so insulted as to try and be tempted by a moldy, half-eaten diseased carrot on the end of a string, when the 3 or 4 people unlucky enough to know of this plague’s existence from the old NES days are still trying to forget how bad this game was for the original NES in the first place.
It may be amusing to them. But that’s no excuse for trying to rip people off just to make a statment like “Hey, remember back when we WERE ready to go out of buisness and fizzle out before Final Fantasy? Check out why we were in the crapper! It’s funny because it’s true!”
And making us pay for the joke.
I guess sometimes, for those of us that WOULD be willing to pay for this awful game, whether or not we even remember how god-awful it was the first time around, the joke truly is.. on us.